UG Uganda
  • 97 - Domestic and commercial equipment, Entertainment, Sports
  • 95 - Toys, games and sports requisites; parts and accessories thereof

(HS code(s): 950430); Domestic and commercial equipment. Entertainment. Sports (ICS code(s): 97)

DUS 2658:2022 Gaming equipment — Finite Scratch Ticket and Pull-Tab Systems — requirements, First Edition; (50 page(s), in English)

The Draft Uganda Standard sets requirements governing Finite scratch ticket and pull table systems necessary to achieve certification when interfaced to Player Terminals, for the purpose of communicating mandatory security events and game information:

a) Credit Issuance:

i. Coins or tokens accepted via approved coin acceptors;

ii. Currency notes (Bills) accepted via approved bill validators; and

iii. Approved Ticket/Voucher (Items) accepted via approved Bill/ Ticket/Voucher validators; or

iv. Player Account Cards (cashless)

b) Credit Redemption:

i. Coins or tokens paid by approved hoppers;

ii. Handpays;

iii. Ticket/Voucher (Items) paid by approved ticket/voucher printers; or

iv. Player Account Cards (cashless).

This Draft Uganda Standard does not govern requirements for any other form of monetary transaction. This standard also does not govern advanced bi-directional communication protocols (i.e. EFT, AFT, Bonusing, Promotional, System Based Progressives, features that utilize an RNG, etc.) that support credit transfer between Gaming Device. This standard only supports one-way communication of events originated at the Gaming Device level to the MCS with the exception of the Ticket/Voucher Validation System Requirements that are incorporated within clause 4. This standard does not exclude Gaming Devices that operate with Player Account Cashless transactions for the purpose of communicating mandatory security events and electronic meters. This infers that all relevant monetary transactions at the EGD level are handled via electronic transfer through a secure communication protocol. These device types shall meet the applicable requirements set forth herein, specifically governing metering information and significant events in addition to other standards that may apply.

The purpose of this technical standard is as follows:

a) To eliminate subjective criteria in analyzing and certifying Finite System operation.

b) To only test those criteria which impact the credibility and integrity of gaming from both the revenue collection and game play point of view.

c) To create a standard that will insure that Finite Systems are fair, secure, and able to be audited and operated correctly.

d) To distinguish between local public policy and laboratory criteria.

e) To recognize that non-gaming testing (such as Electrical Testing) should not be incorporated into this standard but left to appropriate test laboratories that specialize in that type of testing. Except where specifically identified in the standard, testing is not directed at health or safety matters. These matters are the responsibility of the manufacturer, purchaser, and operator of the equipment.

f) To construct a standard that can be easily changed or modified to allow for new technology.

g) To construct a standard that does not specify any particular technology, method or algorithm. The intent is to allow a wide range of methods to be used to conform to the standards, while at the same time, to encourage new methods to be developed.